As founding designer of a new healthcare product, I led the research that found its customers, designed the MVP, and built the way our small, AI-native team worked together. We shipped in four months.
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A pipeline built for speed
Bringing product, design and engineering into one monorepo, so a small team could move fast.
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From first prototype to MVP
What we built, how we chose it, and why we came back for more. MVP in four months.
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Design partners and product–market fit
Researching how practices really work, and keeping them with us all the way to paying.
As Vamp's first Head of Product, I helped an influencer marketing agency become a self-serve platform, from vision and data through to the product itself.
Read the role storyAs the first product designer at a fast-growing games company, I set up how design and product worked, helped grow and lead a team of twelve designers, and shipped player-facing products across their games and platform.
Read the role storyHelping the team behind a school communication platform used by 40% of Australian schools rebuild their product from the ground up, as development moved in-house.
Read the role storyAs Hireup's first product and design specialist, I automated the slow parts of a fast-growing marketplace, so their people could spend their time on people.
Read the role storyI joined a celebrated game studio as they were inventing new ways to play, built their player research practice from ad-hoc playtests, and helped teach a new camera how people move.
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